I choose ravencaller and I think it is really interesting. I get the ending which the room collapse. It is really interesting that you have two line to choose(they are somewhat depend on each other). That make the interaction become really good.
I love the fantastical elements to the story. I am Ravencaller and I got the ending where I kill the warden and turn to Varrash.
Overall I love the game and the world building. The pacing is very nice and quick. The story moves quite well. There were a couple moments that were really fun which made me go back and play it again which was 1.) the left and right turn in the cave. 2) The riddle about faith. Great job. This was a really fun game.
I am Ravencaller, and I serve my Old God. I meet a mysterious companion who is a guardian warden, and we adventure together before I finally kill him in the name of my God. After which, I transform into a bird!
There was one spot where I was supposed to press buttons with my partner where the block of text accidentally printed twice. I also think the choice which indicate "You played as..." could probably be handled more seamlessly by keeping track of my player choice with a variable.
I played with both characters, Ravencaller and then Fevaro. This was a good order as I felt like Fevaro's path gave me more insight into what I was doing as Ravencaller. In some ways, I think Fevaro's track was the more interesting of the two choices: more action and better banter. Playing both felt rewarding though and I enjoyed seeing the paths branch off and merge again and again.
I was very pleased that I chose the correct answer to the riddle in my first playthrough. It made me feel clever and I actually wondered if it was a trick where all answers could have been correct. I tested this in my second playthrough and was surprised to get the answer wrong with another choice. I'm not sure if the abrupt ending there would have left me satisfied and wonder if it might be designed to cleverly encourage me try again and again.
I create a new universe that kills the old one. Still the patron saint of darkness. I really liked the ending. I noticed one option was all capitalized, was that on purpose?
This was a very interesting and well written si-fi esq. story and I played as Fevaro, you followed him and Ravencaller and your goal (as Fevaro) is to get a certain artifact.
There was a riddle that I guessed right and for the ending I ended up killing Ravencaller and returning the artifact to my superiors.
I think once we learn more about the program you won't have to make the options "If you're playing _______" so I ain't gonna hold that on ya.
I liked the fighting and the story, felt bad about the end I got tho-
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I choose ravencaller and I think it is really interesting. I get the ending which the room collapse. It is really interesting that you have two line to choose(they are somewhat depend on each other). That make the interaction become really good.
I love the fantastical elements to the story. I am Ravencaller and I got the ending where I kill the warden and turn to Varrash.
Overall I love the game and the world building. The pacing is very nice and quick. The story moves quite well. There were a couple moments that were really fun which made me go back and play it again which was 1.) the left and right turn in the cave. 2) The riddle about faith. Great job. This was a really fun game.
I am Ravencaller, and I serve my Old God. I meet a mysterious companion who is a guardian warden, and we adventure together before I finally kill him in the name of my God. After which, I transform into a bird!
There was one spot where I was supposed to press buttons with my partner where the block of text accidentally printed twice. I also think the choice which indicate "You played as..." could probably be handled more seamlessly by keeping track of my player choice with a variable.
I played with both characters, Ravencaller and then Fevaro. This was a good order as I felt like Fevaro's path gave me more insight into what I was doing as Ravencaller. In some ways, I think Fevaro's track was the more interesting of the two choices: more action and better banter. Playing both felt rewarding though and I enjoyed seeing the paths branch off and merge again and again.
I was very pleased that I chose the correct answer to the riddle in my first playthrough. It made me feel clever and I actually wondered if it was a trick where all answers could have been correct. I tested this in my second playthrough and was surprised to get the answer wrong with another choice. I'm not sure if the abrupt ending there would have left me satisfied and wonder if it might be designed to cleverly encourage me try again and again.
I create a new universe that kills the old one. Still the patron saint of darkness. I really liked the ending. I noticed one option was all capitalized, was that on purpose?
What option was that?
I played as Ravencaller, and was incinerated by the Guardian after answering the riddle wrong.
I liked the setting and puzzle mechanics, and the riddle poem was very tricky and interesting to think about.
This was a very interesting and well written si-fi esq. story and I played as Fevaro, you followed him and Ravencaller and your goal (as Fevaro) is to get a certain artifact.
There was a riddle that I guessed right and for the ending I ended up killing Ravencaller and returning the artifact to my superiors.
I think once we learn more about the program you won't have to make the options "If you're playing _______" so I ain't gonna hold that on ya.
I liked the fighting and the story, felt bad about the end I got tho-
super epic i like that there is some actual strategy when it comes to the big fight and the ending was genuinely satisfying. (I got the "free" ending)